Hello,
We often deal with a lot of Houdini-generated VDB volumes, that need to be rendered together with EnvironmentFog (think simulated smoke plumes in a hazy/foggy environment f.e.). Problem is, this doesn't really work. The two node-types don't really blend/sort properly, unless we switch the VolumeGrids to the "Volumetric Geometry"-mode (which we'd like to avoid, for various reasons).
Is this a known issue?
Maya 2018, VRay 4.3, Ubuntu 16.04
/Dan
We often deal with a lot of Houdini-generated VDB volumes, that need to be rendered together with EnvironmentFog (think simulated smoke plumes in a hazy/foggy environment f.e.). Problem is, this doesn't really work. The two node-types don't really blend/sort properly, unless we switch the VolumeGrids to the "Volumetric Geometry"-mode (which we'd like to avoid, for various reasons).
Is this a known issue?
Maya 2018, VRay 4.3, Ubuntu 16.04
/Dan
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