Hello
I get some very different results rendering a curve and the same curve pre-meshed as a cylinder. Both are imported via the VRayMesh node.
Their normals appear identical, and they generally behave the same when rendered with a VRayMtl applied (diffuse, reflection and refraction).
But, as soon as I apply a hair material (VRayHairNextMtl for example) they behave differently. The curve seems correct, while the mesh goes very dark and dull.
Are there special mechanics in play for curves, that some shaders rely on? And if yes, is there a way of emulating that with meshes, so they can be rendered correctly with the VRayHairNextMtl?
Thanks,
Dan
I get some very different results rendering a curve and the same curve pre-meshed as a cylinder. Both are imported via the VRayMesh node.
Their normals appear identical, and they generally behave the same when rendered with a VRayMtl applied (diffuse, reflection and refraction).
But, as soon as I apply a hair material (VRayHairNextMtl for example) they behave differently. The curve seems correct, while the mesh goes very dark and dull.
Are there special mechanics in play for curves, that some shaders rely on? And if yes, is there a way of emulating that with meshes, so they can be rendered correctly with the VRayHairNextMtl?
Thanks,
Dan
Comment