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Combininb Bump maps - Problem

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  • Combininb Bump maps - Problem

    This is my model withou bump maps just color.

    Click image for larger version

Name:	01.PNG
Views:	194
Size:	722.8 KB
ID:	1102514

    This is with bump map applied with the v-ray material.




  • #2
    Hi Guys i am having a problem to combine bump maps. Can you guys help me with this?
    Sorry for the double post.

    This is my model withou bump maps just color.

    Click image for larger version  Name:	01.PNG Views:	0 Size:	722.8 KB ID:	1102514

    This is with bump map applied with the v-ray material.
    Click image for larger version

Name:	02.PNG
Views:	163
Size:	1.02 MB
ID:	1102516

    This is with a vray bump mtl applied to add the second bump pattern. The texture becomes darker and the wrinkles disappear.

    Click image for larger version

Name:	03.PNG
Views:	155
Size:	1.00 MB
ID:	1102517

    This is the first texture and it color space and the second one.

    Click image for larger version

Name:	04.PNG
Views:	141
Size:	160.9 KB
ID:	1102518Click image for larger version

Name:	05.PNG
Views:	143
Size:	478.4 KB
ID:	1102519



    Comment


    • #3
      If you're layering maps I'd probably use a layered texture to mult them together rather than go this route.

      Also, you've got your bump value set to 1 which is really high and may be why everything darkens. Bump values are rarely as high as 1, and normally significantly below it, 0.1 or below (does depend on the map but this is usually the case for a map that has visible gray values which is normally the case).

      I think in this scenario your "wrinkle" map is also not likely to work very well in conjunction with the other map, which is at a significantly different scale. Bump maps are generally meant to fake small surface details, not large deformations in a surface. If you can't model it, you'd more likely want to consider using displacement for that, or at least a normal map.

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