Hi I'm assuming this isn't a mash problem, I'm getting severe render bucket differences when using the new random hue/ sat features in the vraymultisub texture node.
All render buckets appear random to be picking random colours.
Im distributing vrayproxys with two-sided vray shaders "plants" via a MASH setup. Maya 2020 vray5 both the latest service packs
If I switch the multisub back to object id the problem is resolved, presuming as all are then the same ID so therefore no randomisation.
This happens with both, render id and instance-id randomisation. Havnt tried others but renders fine once in object id mode
Easy to reproduce just follow above setup with some 2sided plants.
I went through every vray setting to debug this as thought it was a render setting problem. So I'm confident there's either a problem with multisub or some incompatibility with mash.
Please help urgent
All render buckets appear random to be picking random colours.
Im distributing vrayproxys with two-sided vray shaders "plants" via a MASH setup. Maya 2020 vray5 both the latest service packs
If I switch the multisub back to object id the problem is resolved, presuming as all are then the same ID so therefore no randomisation.
This happens with both, render id and instance-id randomisation. Havnt tried others but renders fine once in object id mode
Easy to reproduce just follow above setup with some 2sided plants.
I went through every vray setting to debug this as thought it was a render setting problem. So I'm confident there's either a problem with multisub or some incompatibility with mash.
Please help urgent
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