As in the title, I am trying to create some procedurally generate planets where I want to Noise to drive displacement of continents, water and trees distributed and all other kind of stuff.
Connecting Bercon Noise texture to Strength texture slot using either World, Distribution or Visilibity Mash node is not working at all.
Connecting native Maya noise node or ramp texture for examples is working. But Maya's noise is too simple for what I am trying to achieve.
Connecting Bercon Noise texture to Strength texture slot using either World, Distribution or Visilibity Mash node is not working at all.
Connecting native Maya noise node or ramp texture for examples is working. But Maya's noise is too simple for what I am trying to achieve.
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