What's best practice for getting a number of textures piped into a single material through the VrayMultiSubTex node and using MASH, in either Instance of Repro mode? I have an object inside a hierarchy which is being replicated with MASH. I would like to use one material that can randomly assign the textures I have piped into that MultiSubTex node to the MASH replicants. It works when not using MASH, but I'm having issues with the MASH network. Attached is a screen grab of a really basic setup. None of the "Get ID From" options do what I expect, other than "Texture Switch".
I know there is workaround where I can duplicate my source geo and assign different materials with the different texture, but I was curious how to do it with a single source object in MASH.
Thanks!
-Brian
I know there is workaround where I can duplicate my source geo and assign different materials with the different texture, but I was curious how to do it with a single source object in MASH.
Thanks!
-Brian
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