Hi there,
we have the following problem:
When the max transpareny level is reached and there are objects with mapped/none white opcacity in the path, the alpha-channel is set to the opacity value, regardless if there is a object which is opaque behind it. This leads to a cutout alpha channel which is some kind of wrong.
I did a test to illustrate:
 alt="Click image for larger version
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A simple checker applied to the 1st/2nd plane opacity , and max transparecy levels to 1. In the second level the transpareny is stopped, the opacity map sets the color to zero.
The alpha channels looks as follows:
![Click image for larger version
Name: V-Ray Frame Buffer - [100.0% of 960 x 540]-001136.jpg
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Size: 7.6 KB
ID: 1112324](filedata/fetch?id=1112324&d=1619604287&type=medium)
Second level opacity map cuts out alpha to black.
Any ideas to get the alpha to white if the max levels is reached ? This not usable for compositing!
I´ve attached the maya test scene as well.
Thanks,
Andy
we have the following problem:
When the max transpareny level is reached and there are objects with mapped/none white opcacity in the path, the alpha-channel is set to the opacity value, regardless if there is a object which is opaque behind it. This leads to a cutout alpha channel which is some kind of wrong.
I did a test to illustrate:
A simple checker applied to the 1st/2nd plane opacity , and max transparecy levels to 1. In the second level the transpareny is stopped, the opacity map sets the color to zero.
The alpha channels looks as follows:
Second level opacity map cuts out alpha to black.
Any ideas to get the alpha to white if the max levels is reached ? This not usable for compositing!
I´ve attached the maya test scene as well.
Thanks,
Andy
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