One of our 3D Artists noticed the other day their render times jumped form around 30 seconds to 4 minutes a frame when they added a metal material to object in the scene. Upon further investigation we found it wasn’t the metal shader that was the problem but the fact that a metal shader was applied to an object that was open on the back. The image attached is the same exact setting renders on a Titan RTX, but the only thing different is the louvers back was bridged instead of being open. I should also mention that the inside of this building is empty and has no light in the inside but fully enclosed.
What we want to know is there a render setting that causes this or is it normal to jump so much because an object is open on the back?
What we want to know is there a render setting that causes this or is it normal to jump so much because an object is open on the back?
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