Is there anything that can be done to speed up render times with refractions? This seems to be something that can be incredibly slow for Vray, especially with multiple refracting objects layered over each other and glossy refractions and reflections. I have a scene with nested glass tubes inside each other and the render times are insane, even with a global ray limit of 10 (roughly the number of bounces I need).
Rendering with a 4K HDRI currently... would reducing the resolution of this help? Never quite clear how much the content/resolution of the HDRI affects render times, but it always seems that Vray hangs forever on a few tiles at the end of renders....
Rendering with a 4K HDRI currently... would reducing the resolution of this help? Never quite clear how much the content/resolution of the HDRI affects render times, but it always seems that Vray hangs forever on a few tiles at the end of renders....
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