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Flickering in shadows with Global Illumination

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  • Flickering in shadows with Global Illumination

    Hi, this may be a common issue, but I've been experiencing lots of flickering in the shadows of my renders with global illumination enabled. I'm using Maya 2017/2018 and V-Ray 3.0.

    As a first attempt to fix this, in the GI tab, under Light Cache, I increased subdivs from 1000 to 2000, and decreased sample size from .010 to .001. I think it improved the situation, but it's still present in small tight areas. What should my next move be? Further increase the light cache subdivs? Increase the min/max subdivs in the main VRay tab?

    I've included images of my VRay and GI tab settings. Note that I've got it set to max render of 10 minutes/frame and frames are finishing in 3-4 minutes, so it seems to have plenty of wiggle room in that regard.

    Click image for larger version

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    Any ideas are much appreciated, thanks!
    Attached Files
    Eric Carlsen, Animator & Designer
    http://www.ecarlsen.com

  • #2
    Yes, try increasing the subdivisions; also increase the Retrace threshold (Light cache advanced tab) to i.e. 8.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      Yes, try increasing the subdivisions; also increase the Retrace threshold (Light cache advanced tab) to i.e. 8.
      Thanks! I also tried an approach of using Brute Force for the GI's secondary bounce, which seemed to help but was a bit noisy - any major downsides to using Brute Force for secondary bounce vs. Light Cache?
      Eric Carlsen, Animator & Designer
      http://www.ecarlsen.com

      Comment


      • #4
        Originally posted by ecarlsen View Post
        any major downsides to using Brute Force for secondary bounce vs. Light Cache?
        Slower render times.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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