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VRayVolumeGrid as matte object/holdout?

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  • VRayVolumeGrid as matte object/holdout?

    It's often desirable to render out dynamic volumes coming from FX (smoke, clouds, etc) in a separate layer from static, "ambient" volumes (atmosphere, fog etc). For these layers to merge properly in comp, it requires the FX volumes to be rendered as hold-outs in the static volumes layer. I have yet to find a way to achieve this, making us rely on hacks to merge the elements in Nuke.

    I am aware the whole issue is avoidable with deep exr - which we do use in some cases - but going that route carries its own set of issues/limitations which means it's not an ideal default solution for us.

    Is there any way to make one VRayVolumeGrid "punch a hole" in the alpha of another VRayVolumeGrid?

    Thanks,
    Dan
    Last edited by Dan Andersen; 13-09-2021, 06:54 AM.

  • #2
    Hey,

    I'm afraid this is still in the to do list. Adding one more vote for it.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Ok, thanks for letting me know. I do hope it makes its way to the top of the list in the foreseeable future, since it's a recurring challenge here (and the comp-hack solutions are never quite right).

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      • #4
        Will update the thread as soon as we have something. Thanks!
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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