So, not sure if this is expected behavior or a bug. I have three nested glass objects, and I need mattes for the two interior ones. I had this set up and working with a single multimatte with material IDs.
Previously the outermost object's material had glossiness of 1 on both reflections and refractions.
Now setting these to anything less than 1 (say 0.97) completely kills the mattes for the two inside objects.
Surely this shouldn't be happening?
Previously the outermost object's material had glossiness of 1 on both reflections and refractions.
Now setting these to anything less than 1 (say 0.97) completely kills the mattes for the two inside objects.
Surely this shouldn't be happening?
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