Hi,
So im getting this error with using normalmaps and triplanar. Scene attached. Pretty sure I've seen this on previous vray versions.
Using :
So i have 4 flat planes, with vraymatl and normal map using triplanar. If you look at the image, plane 01, is default, plane 02 has UV's that are incorrect and Plane 03 has no uv's. And with those the normal map issues occur.
Also for some reason the background color, of the bump render element is different between cpu and gpu....bit odd.
Presumably there shouldnt be any interaction with UV when using triplanar?

Example of corrupt UV (plane 02)

So im getting this error with using normalmaps and triplanar. Scene attached. Pretty sure I've seen this on previous vray versions.
Using :
- GPU rtx,
- maya 2022.1,
- recommended nvidia drivers,
- 2080ti
- V-Ray 5 for Maya, update 1.2 (v5.10.22, revision 30963 from Sep 1 2021)
So i have 4 flat planes, with vraymatl and normal map using triplanar. If you look at the image, plane 01, is default, plane 02 has UV's that are incorrect and Plane 03 has no uv's. And with those the normal map issues occur.
Also for some reason the background color, of the bump render element is different between cpu and gpu....bit odd.
Presumably there shouldnt be any interaction with UV when using triplanar?
Example of corrupt UV (plane 02)
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