With a mesh using a displacement map textured with a VRayTriplanar, adding a texture reference object to allow the texture to stick to the deforming mesh "breaks" the normals of the object and it does not render correctly when using displacement. It appears that once creating the texture reference object, the object reverts back to using its pre-displaced normals rather than the displaced ones.
I noticed in the release notes of 5.20.00 that work was done on the "fixing" the Triplanar with texture reference objects... well, this might have broken in the process.
We will have to revert back to an earlier build of VRay until this is fixed.
I noticed in the release notes of 5.20.00 that work was done on the "fixing" the Triplanar with texture reference objects... well, this might have broken in the process.
We will have to revert back to an earlier build of VRay until this is fixed.
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