Hello,
I know that corona has a few visually pleasing mapping techniques for dome lights where you can define the size of the dome where as vrays mapping is always infinate. I saw lele mention that is should be easily recreatable with shaders and geometry in vray so there is no need to impliment it within vray.
Ideally i would like to use this technique for just quick pre vis renders to check shaders are correct with client etc etc, so i would like this effect to be visible only in primary rays and refraction. However it seems that as soon as i enable this geom visible in refraction it also needs to be visible in reflections and consequently it changes the brightness of materials etc which is not ideal.
the render below is vray domelight mapping
the render below is using custom geom with spherical projection, the geom is set to prim vis only, u can see the vray projection mapping through the green glass which is not ideal
the render below i have ticked visible in refractions on the custom geom to, note how it kills the reflective/specular qualities of the red sphere, but the refraction is now good
the render below i have now enabled visible in primary, reflection and refraction on the custom geom but it has changed the intensities of the glossy reflection/spec on the red sphere.
Is there a way just to have this envronmental geom vis in refraction but not effect the speculars etc, i dont want to have to compensate all shaders for the dullness created in image 4.
Link to test scene below
https://www.dropbox.com/s/7tyop437ny..._test.zip?dl=0
thanks in advance
Matt
I know that corona has a few visually pleasing mapping techniques for dome lights where you can define the size of the dome where as vrays mapping is always infinate. I saw lele mention that is should be easily recreatable with shaders and geometry in vray so there is no need to impliment it within vray.
Ideally i would like to use this technique for just quick pre vis renders to check shaders are correct with client etc etc, so i would like this effect to be visible only in primary rays and refraction. However it seems that as soon as i enable this geom visible in refraction it also needs to be visible in reflections and consequently it changes the brightness of materials etc which is not ideal.
the render below is vray domelight mapping
the render below is using custom geom with spherical projection, the geom is set to prim vis only, u can see the vray projection mapping through the green glass which is not ideal
the render below i have ticked visible in refractions on the custom geom to, note how it kills the reflective/specular qualities of the red sphere, but the refraction is now good
the render below i have now enabled visible in primary, reflection and refraction on the custom geom but it has changed the intensities of the glossy reflection/spec on the red sphere.
Is there a way just to have this envronmental geom vis in refraction but not effect the speculars etc, i dont want to have to compensate all shaders for the dullness created in image 4.
Link to test scene below
https://www.dropbox.com/s/7tyop437ny..._test.zip?dl=0
thanks in advance
Matt
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