Hello,
I ran into this problem within various scenes, and solved it with workarounds.
Still it would be great to use Vray´s LayeredTex for animation.
So here we go:
as you can see from the attachments I tried VrayLayerdTex for fileNodes and Vray BlendMaterial for Materials.
I plug in several files/materials and animate the opacity (also tried blend).
Works perfectly fine in Frame Buffer looking at singel frames.
When I do a batch rendering it ignores the animation.
The texture just stays in the first setting, as if there would be no keyframes.
Is there some kind of order/hirarchy, so that this sub-nodes get ignored.
Vray 5.20
Maya 2022
GPU Rendering (RTX to be precise)
Thanks for help
Martin
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I ran into this problem within various scenes, and solved it with workarounds.
Still it would be great to use Vray´s LayeredTex for animation.
So here we go:
as you can see from the attachments I tried VrayLayerdTex for fileNodes and Vray BlendMaterial for Materials.
I plug in several files/materials and animate the opacity (also tried blend).
Works perfectly fine in Frame Buffer looking at singel frames.
When I do a batch rendering it ignores the animation.
The texture just stays in the first setting, as if there would be no keyframes.
Is there some kind of order/hirarchy, so that this sub-nodes get ignored.
Vray 5.20
Maya 2022
GPU Rendering (RTX to be precise)
Thanks for help
Martin
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