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LayerdTex & BlendMaterial not working in Batch Render

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  • LayerdTex & BlendMaterial not working in Batch Render

    Hello,
    I ran into this problem within various scenes, and solved it with workarounds.
    Still it would be great to use Vray´s LayeredTex for animation.

    So here we go:
    as you can see from the attachments I tried VrayLayerdTex for fileNodes and Vray BlendMaterial for Materials.
    I plug in several files/materials and animate the opacity (also tried blend).
    Works perfectly fine in Frame Buffer looking at singel frames.
    When I do a batch rendering it ignores the animation.
    The texture just stays in the first setting, as if there would be no keyframes.
    Is there some kind of order/hirarchy, so that this sub-nodes get ignored.


    Vray 5.20
    Maya 2022
    GPU Rendering (RTX to be precise)

    Thanks for help
    Martin
    Click image for larger version  Name:	Capture_vray_02.PNG Views:	0 Size:	39.9 KB ID:	1139376Click image for larger version  Name:	Capture_vray_01.PNG Views:	0 Size:	47.9 KB ID:	1139375
    Last edited by pipe_mm; 09-02-2022, 01:55 AM.

  • #2
    https://pipe.green-cloud.at/index.php/s/owZAFrRjimWqSJi

    here a preview on where we are going
    I had to start the batch renderning from each postion change, to get the texture update.
    for further production (several scenes and characters) it would be great to have working LayeredTextures

    I will have a test with Mayas Layered Texture Node and see if it does the trick,
    still it would be great to have the Vray Node´s available.
    Last edited by pipe_mm; 09-02-2022, 02:26 AM.

    Comment


    • #3
      AFAIK "Opacity" in the VRayLayeredTex is not designed to accept connections - it's meant as a simple multiplier for whatever is connected to the "Mask" parameter.

      Try animating the "Mask"-parameter instead - that should evaluate properly in batch.

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