If I try to map the bump delta scale with a float constant, the parameter doesn't work anymore. What I like to do is have similar shaders mapped with controller values, like a bump mult on a few shaders being controlled by one flaot constant value so I only change one to change many. But this seems to break the bump delta scale. If I unplug the float constant, the value works again.
Im using Maya 2022.3
V-Ray 5 for Maya, update 2.2
(v5.20.02, revision 31220 from Jan 22 2022)
Im using Maya 2022.3
V-Ray 5 for Maya, update 2.2
(v5.20.02, revision 31220 from Jan 22 2022)
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