Hello All,
I have come accross a strange issue. I was trying to create dappled light that imitates the effect of the sun behind a cutout metal sheet. so i created a mask applied it the cutout opacity. I dont want this geom the appear in reflections or refractions as that comes from a HDRI, What is wierd is that the effect doesnt appear on a blend material but appears on a standard vray material when im using an area light as my main source. However if i use a standard vray sun it works on both the blend material and standard vray materal
on the below images the forground sphere is a simple vray materal with coat enabled, and the back sphere is a blend material with stochastic and a coat
With vray sun dapple appears on both spheres

with area light dapple disappears on the blend material

Is this to be exspected or a bug?
Scene attached
thanks
matt
I have come accross a strange issue. I was trying to create dappled light that imitates the effect of the sun behind a cutout metal sheet. so i created a mask applied it the cutout opacity. I dont want this geom the appear in reflections or refractions as that comes from a HDRI, What is wierd is that the effect doesnt appear on a blend material but appears on a standard vray material when im using an area light as my main source. However if i use a standard vray sun it works on both the blend material and standard vray materal
on the below images the forground sphere is a simple vray materal with coat enabled, and the back sphere is a blend material with stochastic and a coat
With vray sun dapple appears on both spheres
with area light dapple disappears on the blend material
Is this to be exspected or a bug?
Scene attached
thanks
matt
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