Hi, I am on a job where vray fur is being used for a characters eyebrows. The colour is being driven from the fursampler.randombystrand plugged into a ramps.v coordinate which has multiple colors thus randomizing the color of all the strands. It appears that every so many frames the randomization changes and causes the color to flicker. I have experienced this in the past but it seemed to fix itself, any clue to what would be reordering the internal id's? Maya 2018 v520 of 52001.
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Fur-Random by strand flicker
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I cannot seem to reproduce it in a fresh scene. Mind if you send the scene (the frame where the switch is present would be helpful) so we can take a look? Mention me and include a link to this thread.
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