So this is bothering me for some time now.
I work in centimeters in Maya. When I have low poly objects in my scene, like a default sphere with the size of 1 my shadows look correct. When I scale the sphere by 100 my shadows get those polygon shaped shadows, which isn't useful at all.
What is the correct way to get rid of this?
I don't get this behaviour in arnold.
Shadow bias in the light setting?
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If yes, is there any global parameter, because I don't want to change this on every light source seperately?
Thanks for help!
I work in centimeters in Maya. When I have low poly objects in my scene, like a default sphere with the size of 1 my shadows look correct. When I scale the sphere by 100 my shadows get those polygon shaped shadows, which isn't useful at all.
What is the correct way to get rid of this?
I don't get this behaviour in arnold.
Shadow bias in the light setting?
If yes, is there any global parameter, because I don't want to change this on every light source seperately?
Thanks for help!
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