I'm having an issue with the triplanar node in Maya that breaks all bump mapping and coat bump mapping as soon as a 3D Texture Reference object is assigned to the object. This does not happen with 3D volume bump textures, just when it is used with the vray triplanar node and a 2D image or 2D procedural. I want to be able to deform objects while using triplanar for bump mapping so the bump mapping follows the object deformation correctly.
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triplanar texture bump plus Maya texture reference = no bump
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We've had issues with Texture Referencing concerning triplanar mapped displacement, the source cause of which may be related. I'll investigate further and write back.
EDIT: Just so you know - I've linked the issue to a previous log (internal bug-tracker id: VMAYA-11086). We'll be investigating.Last edited by hermit.crab; 21-04-2022, 03:41 AM.
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