What's the correct workflow for rendering a good alpha with a physical sun and sky? It seems to intrinsically result in fringing, and even using cryptomatte elements to generate a matte doesn't get rid of it.
Edit: And in fact, what does the "invisible" toggle on the sun node actually do? I'd expect this to have the same effect as the toggle on a dome light, i.e. stop the sun from rendering into the RGB (in other words primary visibility off), but it seems to have no effect whatsoever. That's basically what I'm looking for -- to have the sun light the scene but not appear in the RGB or the alpha. How is this done?
Edit: And in fact, what does the "invisible" toggle on the sun node actually do? I'd expect this to have the same effect as the toggle on a dome light, i.e. stop the sun from rendering into the RGB (in other words primary visibility off), but it seems to have no effect whatsoever. That's basically what I'm looking for -- to have the sun light the scene but not appear in the RGB or the alpha. How is this done?
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