I have a vdb cloud that i'm brining in from houdini in order to create areas of murky water. My "water" volume is the v-ray environment fog and the vdb is loaded as as a volume grid. When i render my setup with the GPU render all is fine, but when I use the bucket render on CPU my vdb object is gone (but still somehow casting shadows on my objects).
Is there some bug or limitation I should know about ?
Is there some bug or limitation I should know about ?
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