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Light Select and Intel Open Image denoiser

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  • Light Select and Intel Open Image denoiser

    Hello, we are currently testing the Intel Open Image denoiser in our workflow. when using the denoised bty and subtracting a light select pass we get ugly pixles. Without denoiser it works. Is there any workaround to fix this? It happens to visible light sources like in the example below or very bright specular highlights like from a sun for instance. It happens in Nuke and Photoshop as well. (16bit half-float multicchannel exr)

    Click image for larger version  Name:	denoised.png Views:	0 Size:	229.3 KB ID:	1153695

    subtracted light select pass
    Click image for larger version  Name:	denoised_drl.png Views:	0 Size:	256.5 KB ID:	1153696

  • #2
    I cannot reproduce it; neither in PS nor in Nuke. Could you simplify the scene and attach (or send) it here?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      ​Hello, I found the problem, it's the aerial perspective in the scene, without it works fine, I mean would be nice if it would work with the aerial perspective as well

      thanks Florian

      Click image for larger version  Name:	image_72840.png Views:	6 Size:	140.2 KB ID:	1153729
      Attached Files
      Last edited by thescopeteam; 11-07-2022, 08:10 AM.

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      • #4
        This happens because Render Elements (in your case VRayLightSelect) are denoised separately, which makes AI denoisers use different calculation patterns (hence why the comp is wrong). For now, you should abstain from denoising elements or use the V-Ray denoiser. We're going to fix this, eventually.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          I see, "eventually" would be really helpful

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