I'm using a grunge map on a character that uses the UVW randomizer plugged in to the texture, then that is applied to the character with VrayTriplanar. I've rendered out my character, that is rigged using a mixture of joints and bend/squash deformers, but when it's rendered the grunge texture seems to swim around on the character.
Is there a way to stop this from happening?
Images attached show my setup...
Is there a way to stop this from happening?
Images attached show my setup...
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