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Triplanar + UVW Randomizer Texture Swims

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  • Triplanar + UVW Randomizer Texture Swims

    I'm using a grunge map on a character that uses the UVW randomizer plugged in to the texture, then that is applied to the character with VrayTriplanar. I've rendered out my character, that is rigged using a mixture of joints and bend/squash deformers, but when it's rendered the grunge texture seems to swim around on the character.

    Is there a way to stop this from happening?

    Images attached show my setup...
    Attached Files
    Last edited by sebbiej; 31-08-2022, 07:01 AM.

  • #2
    You need a rest position. Which you should be able to connect to the "node ref transform"

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    • #3
      Originally posted by hsz View Post
      You need a rest position. Which you should be able to connect to the "node ref transform"
      Thank you, I'll give that a try!

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