Vray fog does not render fog correctly when the camera is inside the fog volume.
Here is what I have tried:
> Parent a polygon sphere around the camera, with a transparent shader on the sphere. This half works, the fog is generally visible from inside the fog volume, but objects inside the volume are not affected by the fog (serious problem).
> Tried with Vray VrayEnvironmentFog and Vray simpleFog.
> Vray SimpleFog sporadically works on a Maya volume primitive, but I only have this working on a single cube volume primitive from a legacy project, and cannot get this to work again (and definitely not with a custom poly object).
I need a working fog volume that renders from the outside and from within, for a seascape/underwater video. So far I've spent countless days trying to work this out - so any help would be greatly apprciated!
The attached screen-grabs show the issue.
Windows 10 x64
Maya 2023.1 (and Maya 2019).
V-ray 5.2 and 6
Here is what I have tried:
> Parent a polygon sphere around the camera, with a transparent shader on the sphere. This half works, the fog is generally visible from inside the fog volume, but objects inside the volume are not affected by the fog (serious problem).
> Tried with Vray VrayEnvironmentFog and Vray simpleFog.
> Vray SimpleFog sporadically works on a Maya volume primitive, but I only have this working on a single cube volume primitive from a legacy project, and cannot get this to work again (and definitely not with a custom poly object).
I need a working fog volume that renders from the outside and from within, for a seascape/underwater video. So far I've spent countless days trying to work this out - so any help would be greatly apprciated!
The attached screen-grabs show the issue.
Windows 10 x64
Maya 2023.1 (and Maya 2019).
V-ray 5.2 and 6
Comment