default maya scene
Apply a VRayMtl
activate SSS translucency
A regular full render looks brighter than an interactive render.
Switching from light cache to brute force mode, the render then matches the darker interactive render, which leads me to think there's something wrong with the light cache mode for full renders.
The issue exclusively happens in the refraction pass
1st image = light cache, regular render
2nd image = light cache, interactive render
3rd image = brute force, regular render
Apply a VRayMtl
activate SSS translucency
A regular full render looks brighter than an interactive render.
Switching from light cache to brute force mode, the render then matches the darker interactive render, which leads me to think there's something wrong with the light cache mode for full renders.
The issue exclusively happens in the refraction pass
1st image = light cache, regular render
2nd image = light cache, interactive render
3rd image = brute force, regular render
Comment