Hi, we have an issue when using opacity maps in conjunction with environment fog and various VDBs. The EnvFog/VDBs render fine together - and so does the opacity map without VDBs (on a LgtMtl with the luminance map going into opacity with multiply by opacity set to on). But when both are visible at the same time the poly plane that the light material is mapped to becomes visible as if not fully transparent. What could be causing this? We tried upping the max transparency levels in the globals but that did not change anything.
Anything on the VDB side that we need to take care of?
Thanks for any help already!
Anything on the VDB side that we need to take care of?
Thanks for any help already!
Comment