I need help with using a vrscene inside of maya utilizing animation offset.
In my scene we have 1 vrscene which is a 1000 per frame vrscene sequence saved out rather than one large one. We then are scattering this vrscene via python with random offsets on the animation.
when rendering locally the anim offsets seem to work fine. once on the farm the animation appears to get glitchy like the renderfarm is not respecting the perframe vrscene with offsets.
Does anyone have ideas on how to make this work correctly? One single vrscene works fine but stops working once its reaches a certain size because of the animation length.
thank you in advance
john
In my scene we have 1 vrscene which is a 1000 per frame vrscene sequence saved out rather than one large one. We then are scattering this vrscene via python with random offsets on the animation.
when rendering locally the anim offsets seem to work fine. once on the farm the animation appears to get glitchy like the renderfarm is not respecting the perframe vrscene with offsets.
Does anyone have ideas on how to make this work correctly? One single vrscene works fine but stops working once its reaches a certain size because of the animation length.
thank you in advance
john