Hello,
Uhhh is there a way to control the number of render subdivs (samples) on a per-material basis? Or a per-object basis? I'm pretty sure this used to exist, but has now been removed?
This is critical for controlling render times.
Also, the naming of "subdivs" is extremely problematic. Whose idea was it to use a word that already had a universally accepted meaning, i.e. Catmull-Clark subdivision? The fact that render samples are called "subdivs" makes it completely impossible to get relevant results in any search engine, anywhere.
But really, seriously, I need to set the number of render samples on a per-material basis. Or a per-object basis. Or SOMETHING!
There's a "Subdivs Mult" attribute in the VRay Object Properties, but that's only for secondary rays. NOT HELPFUL!
It feels like the developers have unified things and streamlined the code and UI but didn't take into account the actual concrete needs of their paying customers. AGAIN!!!
OUCH.
Uhhh is there a way to control the number of render subdivs (samples) on a per-material basis? Or a per-object basis? I'm pretty sure this used to exist, but has now been removed?
This is critical for controlling render times.
Also, the naming of "subdivs" is extremely problematic. Whose idea was it to use a word that already had a universally accepted meaning, i.e. Catmull-Clark subdivision? The fact that render samples are called "subdivs" makes it completely impossible to get relevant results in any search engine, anywhere.
But really, seriously, I need to set the number of render samples on a per-material basis. Or a per-object basis. Or SOMETHING!
There's a "Subdivs Mult" attribute in the VRay Object Properties, but that's only for secondary rays. NOT HELPFUL!
It feels like the developers have unified things and streamlined the code and UI but didn't take into account the actual concrete needs of their paying customers. AGAIN!!!
OUCH.
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