I'm trying to create a simple contact shadow element for one of my shots using vray dirt connected to a Vray light material. I have geometry for my environment but I do not want the environment object to self-occlude, for obvious reasons. I only want my animated object to cast occlusion on said environment. To this end, I typically enable "ignore self occlusion". However, in this case, the self occlusion still shows the dark values, as if the option is not being considered at all. I can consistently reproduce the issue in a very simple scene, with a sphere and a plane, where the plane has the Vray Dirt material assigned. It is also interesting to note that "consider same object only" does work as intended. Is this a bug?
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VRAY dirt self "ignore self occlusion" option has no effect - Vray 5 for Maya update 1 v5.10.20 - Maya 2018
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