Hi everybody!
I am experiencing a rendering speed issue with the distributed rendering, here where I work.
What's happening is that the render goes fairly quickly (15 or 16 minutes) up to 98%, then it stays there for 30 minutes, sometimes more.
This makes the distributed rendering pointless at the moment, given a local render takes about 47 minutes to complete one frame.
Our animations scenes are between 80 to 200 frames long, each.
It seems to happen only during the batch render, not when I render in the VFB (one frame).
So, I guess something wrong is happening either on our network side, or the V-Ray side. We are really not sure.
Did some of you went through something similar?
What are the best practices for an effective Distributed Rendering set up in V-Ray for Maya? Maybe we are missing something.
Thank you in advance for any hint!
Mauro
I am experiencing a rendering speed issue with the distributed rendering, here where I work.
What's happening is that the render goes fairly quickly (15 or 16 minutes) up to 98%, then it stays there for 30 minutes, sometimes more.
This makes the distributed rendering pointless at the moment, given a local render takes about 47 minutes to complete one frame.
Our animations scenes are between 80 to 200 frames long, each.
It seems to happen only during the batch render, not when I render in the VFB (one frame).
So, I guess something wrong is happening either on our network side, or the V-Ray side. We are really not sure.
Did some of you went through something similar?
What are the best practices for an effective Distributed Rendering set up in V-Ray for Maya? Maybe we are missing something.
Thank you in advance for any hint!
Mauro
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