Hi, I guess this topic has been discussed for a long time.
Just trying to point out my thoughts on it. I know it's a color management problem, but as it works now is not a clean workflow for sure, and the most important thing, our work is slow down.
Working with vray for so long now, we have come out to make finals render in PNG format, cause is the format that seems to match closer with Vray Frame Buffer, not exact but pretty close. The point is that we use to test and modify our scene base on tVray Frame Buffer to get the final image we like.
After that taking your image into Photoshop shows that they are not exactly the same and always you have to post process the image to get it as you would like, as you did before on the Vray Frame Buffer. More work on our side, and what is worse, twice work.
But now we get another problem with PNG. Cryptomatte becomes transparent in Photoshop because Alpha is embedded in the file. Again something that makes our work harder. Perhaps is a technical problem, i dont know, but it would be really easy for us to get a decent PNG CRyptomatte to work with, without any workaround.
So if you choose to render in EXR format for Cryptomatte to work with Photoshop, then the final image is completely different because Ocio color management is not applied. Again everything is harder on our side, and do we need some workaround to make it work.
There are some solutions but not accurate, and also make us work on things we would not like to work. We just want to focus on renders, light, materials, composition, ...
Finally most of us have to render everything twice to get all the files we need, and as close as we would like to Vray Frame Buffer. Or render everything with "resume enabled", so that we later have the vray file to open it in VRay FRame Buffer and save as EXR again, but just Cryptomatte. Again everything is not clean and is always more work on our side.
I`m not really a Colormanagment expert, but it would be great to dsiplay everyting as close as possible with our common image editting tools. And apply internally any colormagment needed on any format so that we get displayed the same result on exr, png, jpg,.. . Also allow to write Cryptomatte on png with no alpha would be great and time saving.
Just two examples in PNG and EXR.
Thank you.
Just trying to point out my thoughts on it. I know it's a color management problem, but as it works now is not a clean workflow for sure, and the most important thing, our work is slow down.
Working with vray for so long now, we have come out to make finals render in PNG format, cause is the format that seems to match closer with Vray Frame Buffer, not exact but pretty close. The point is that we use to test and modify our scene base on tVray Frame Buffer to get the final image we like.
After that taking your image into Photoshop shows that they are not exactly the same and always you have to post process the image to get it as you would like, as you did before on the Vray Frame Buffer. More work on our side, and what is worse, twice work.
But now we get another problem with PNG. Cryptomatte becomes transparent in Photoshop because Alpha is embedded in the file. Again something that makes our work harder. Perhaps is a technical problem, i dont know, but it would be really easy for us to get a decent PNG CRyptomatte to work with, without any workaround.
So if you choose to render in EXR format for Cryptomatte to work with Photoshop, then the final image is completely different because Ocio color management is not applied. Again everything is harder on our side, and do we need some workaround to make it work.
There are some solutions but not accurate, and also make us work on things we would not like to work. We just want to focus on renders, light, materials, composition, ...
Finally most of us have to render everything twice to get all the files we need, and as close as we would like to Vray Frame Buffer. Or render everything with "resume enabled", so that we later have the vray file to open it in VRay FRame Buffer and save as EXR again, but just Cryptomatte. Again everything is not clean and is always more work on our side.
I`m not really a Colormanagment expert, but it would be great to dsiplay everyting as close as possible with our common image editting tools. And apply internally any colormagment needed on any format so that we get displayed the same result on exr, png, jpg,.. . Also allow to write Cryptomatte on png with no alpha would be great and time saving.
Just two examples in PNG and EXR.
Thank you.
Comment