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  • CPU vs GPU rendering results

    So one of my artists handed off a scene that he put together and when I render I get different results between GPU and CPU rendering:

    CPU (correct):
    Click image for larger version

Name:	image.png
Views:	164
Size:	1.31 MB
ID:	1169735

    GPU:
    Click image for larger version

Name:	image.png
Views:	137
Size:	980.9 KB
ID:	1169736

    HOWEVER, my artist says that he is getting the same result with CPU and GPU renders.

    He has a older GeForce card (2070 Super) while I have a 3070.

    ​​

  • #2
    Do you have all the textures on your end? If he's getting identical results, it's probably a file location issue; maybe a permission one.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Yeah, the scene was archived up into a zip and everything is loaded (I checked the File Path Editor). I also full privileges on my machine.

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      • #4
        Are you rendering with an identical V-Ray and host platform version? Maybe you could attach the scene so we can take a look.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Here you go!

          https://drive.google.com/file/d/1Dba...ew?usp=sharing

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          • #6
            Allow access so I can download it.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              My bad. Try it now:

              https://drive.google.com/file/d/1Dba...ew?usp=sharing

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              • #8
                Any luck opening it?

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                • #9
                  The differences are strictly linked to the VRayBlendMtl:
                  1. The VRayBumpMtl without a base shader (Airfeild_Normals_Spacing) is handled differently on CPU and GPU. Both do not work without a base shader. The major differences stem from here.
                  2. Opacity is not supported on GPU with VRayLightMtls (Dirt_Map_RGB_Overlay_mat)
                  3. MS_Soil_Mud has a normal map linked to the bump slot, but the mode is set to Bump.

                  Note that GPU and CPU handle normals differently, so differences are inevitable. Otherwise, we suggest choosing a render engine based on the needs of your project and sticking to it, rather than switching engines mid-production.
                  Aleksandar Hadzhiev | chaos.com
                  Chaos Support Representative | contact us

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                  • #10
                    Thanks Aleksandar for taking a look at that.

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