Hello, I noticed when connecting almost every node to the bump multiply in the Vray Material, it will set it to 0. Usually I would split an object by texture masks with a VrayLayeredTex into different areas and then connect the Layer R Channel (or message) to the bump mult to get various normal strengths.
Is there a workaround without splitting the material?
In the screenshots you can see the RGB mask, that is connected to the LayeredTex mask channels and each channel got an individual value but in the end I won't receive any normal detail anymore.
(Maya 2023 and Vray 6)
Is there a workaround without splitting the material?
In the screenshots you can see the RGB mask, that is connected to the LayeredTex mask channels and each channel got an individual value but in the end I won't receive any normal detail anymore.
(Maya 2023 and Vray 6)
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