I am using a displacement map to render terrain.
When I get very close to the surface the polygons have hard edges no matter how small I set the displacement attributes "edge length" or " max subdivs".
Can I soften the edges, as on regular polygon edges you can just "soften/harden edges"....or am I simply limited by the displacement texture resolution?
When I get very close to the surface the polygons have hard edges no matter how small I set the displacement attributes "edge length" or " max subdivs".
Can I soften the edges, as on regular polygon edges you can just "soften/harden edges"....or am I simply limited by the displacement texture resolution?
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