Using vray v6.00.04 and Maya 2023, the zdepth pass clamps the background color to 1 instead of inf.
We have it set up so that the depth accurately calculated distance from camera using the scene units. However, the BG renders as 1.
Was this an intentional change or a bug?
We have it set up so that the depth accurately calculated distance from camera using the scene units. However, the BG renders as 1.
Was this an intentional change or a bug?
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