Announcement

Collapse
No announcement yet.

Vray for Maya Scatter

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray for Maya Scatter

    Firstly, I would like to post in the Vray for Maya forums but I am unable to post in any of them. Any idea why? So here I am. The problem...

    Am currently trying to prove Maya 23 and Vray 6.1 combo for an upcoming production. We are seeking to move on from Vray 5 primarily because of scatter (previously used Mash for this but want to move on). But we are experiencing problems.

    I have surface and have scattered some trees. The trees are Vray proxies (most recent proxy type). Previewing with IPR all look good, but then all the trees suddenly lie on their side. I change a setting, any setting, and they go back upright. Unnerving. If we render to the Vray Frame Buffer the trees are always on their side, always, whether we use CPU or GPU. Rendering remotely the trees are always on their side.

    For client related reasons, we work in a Z-up environment. Might this be the cause? The proxies are authored in Z-up and have no transformations. The bounding boxes are always the correct way up, but then the trees render on their side.

    Can anybody help with this?. If we cannot solve this issue then I am afraid scatter will be unusable for us.


  • #2
    Hi, thanks for posting. I will move your thread to the Maya sections and check why you can not post a thread there. Also I will try to replicate your scene. If you can send us a test scene that will speed things up a bit.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      I have created a new scene scattering primitive cylinders on a plane. So, as simple as possible but still in a Z-up environment. And this still has all the render problems I have been trying to solve in recent days. So it is nothing to do with proxies etc. It will occasionally render correctly but for the most part the cylinders would render flopped over on their sides.

      After that I recreated the exact same scatter scene in a Y-up environment. Everything works perfectly. Time after time.

      From this I take that Vray scatter does not work in a Z-up environment. That is highly frustrating because it works brilliantly for Y-up. Can this be sorted??

      Comment


      • #4
        Hi, I tested your scene and confirmed the issue. It is logged in our system under VMAYA-12405. We will notify you when the fix is ready.
        Vladimir Krastev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Thanks for the update. Always reassuring when someone else can replicate the problem showing it's not just us. I'm guessing we need to pull back from Chaos scatter for a while. Probably isn't a quick fix for you guys.

          Comment


          • #6
            There are reports about this issue trough the ticketing system from others as well. I can not make any prediction about the time this will be fixed but it has better chances for a fast completion compared to other issues.
            Don't write off the Scatter just yet.
            Vladimir Krastev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              I am using this thread to ask, if there are plans to make scatter maps visible in the viewport. Meaning to see the result of a texture used in the Density allready in the viewport.
              thnx
              Martin

              Comment


              • #8
                also I am not able to drive transformations via a map. For example to have a greyscale texture driving the rotation angle.

                Attached you find an example, showing a ramp limiting the rotation of some cones - without success. perhaps someone can help me fix this.
                Thnx


                Click image for larger version

Name:	Capture.jpg
Views:	272
Size:	380.3 KB
ID:	1191411
                Attached Files

                Comment


                • #9
                  Hi pipe_mm the issue with density maps not updating in viewport is logged in our system. We will notify you when the issue is fixed.

                  For the random rotation again, there is no preview in the viewport and also it does not work with IPR. These are known issues and scheduled for fixing.
                  In production render it works though:

                  Click image for larger version

Name:	chrome_2023-09-25_16-49-51.jpg
Views:	282
Size:	537.2 KB
ID:	1191539

                  You have to set the mode to "random amount"
                  Vladimir Krastev | chaos.com
                  Chaos Support Representative | contact us

                  Comment


                  • #10
                    hello Vladimir,
                    thanks for your competent reply. The scatter tool is a great add on to the vray toolbox and it is good to know that those limitations will be adressed in future updates.
                    keep the good work up
                    ;D

                    Comment


                    • #11
                      I echo the above, a great add and thanks for the efforts. But desperately waiting for it work in a z up environment. Would be great, if possible, to get a heads up on when an update might occur. [but I think was have already made the decision that we need to persist with Mash or Bifrost scatter ing for upcoming production work]

                      Comment


                      • #12
                        Hello
                        here you see the density of the scattering beeing "eaten up" by a ramp (with noise).
                        This seems to affect the scatter point positions.
                        Do you know a way to animate the density via a map without popping positions?
                        thnx
                        Martin

                        ... please click the Nextcloud not the https in the link
                        Nextcloud - a safe home for all your data
                        Last edited by pipe_mm; 29-09-2023, 02:33 AM.

                        Comment


                        • #13
                          Hi pipe_mm thanks for the video but I do not fully understand your last post. Could you explain your test in a bit more details or a send us a scene?
                          Vladimir Krastev | chaos.com
                          Chaos Support Representative | contact us

                          Comment


                          • #14
                            Hello Vladimir,
                            I would like to have a animated density map, so that the objects scattered disapear over time.
                            When I do so, the positions of the scatter points jump at every frame.
                            Here is a video of what I want to archive:

                            https://pipe.green-cloud.at/index.php/s/Y9HpXGW6sw4WSfB

                            its done in Mash

                            thnx

                            Comment


                            • #15
                              This seems to affect the scatter point positions.
                              As far as I could tell from the video your scatter base is changing (disappearing form render)? If you change the scatter base the positions will adjust and change accordingly.

                              Click image for larger version

Name:	maya_2023-10-04_12-55-01.gif
Views:	241
Size:	407.7 KB
ID:	1192454

                              I will try to build something like the reference you've sent.
                              Vladimir Krastev | chaos.com
                              Chaos Support Representative | contact us

                              Comment

                              Working...
                              X