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Opacity Channel for Fast SSS

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  • Opacity Channel for Fast SSS

    It looks like there is no opacity channel for Fast SSS.
    I have a character that has unsightly mesh penetrations with clothing and one solve was to assign a blend material with fully transparent vraymtl as the base, add the SSS to the first coat and a opacity map for those penetration problem spots.
    Then I notice the SSS shader is not liking this, it loses it's volumetric qualities and turns into something like glass with a single bounce and no scatter...

    Any other approaches that you know of to mask the Fast SSS opacity? I'm probably overlooking a simple fix.
    For the time being, I am selecting polygons and assigning a clear shader.

  • #2
    You can use AlSurface shader which has built in opacity, it should do what you need.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      We have used this setup in the past.

      A blendMtl with a sssMtl and transparent vrayMtl attached. Then you can use a file to mask out unwanted poly's.
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