Hi, i think we are doing something wrong, but maybe need some help.
We have a big project, where all the gardens need to have hedges around them.
We settle up 5 different hedge models and each one has around 300.000 triangles.
So we spread them all over the edges of all the gardens and finally we got 3.183 hedges, which add up to about 840.000.000 triangles.
The point is that the five individual hedges are Vray proxies and the 3.183 hedges are an instance of these 5 hedges.
We have 256GB Ram and it fails due to a memory exception: // Error: V-Ray : Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 885406113)
As we assume, vray proxies where that for.In the end we have 5 hedge models that together add up to 1.200.000 triangles, all the rest are instances of that hedges. In fact it was supposed to just have these 1.200.000 triangles in memory not all the instances as well.
Thank you.
We have a big project, where all the gardens need to have hedges around them.
We settle up 5 different hedge models and each one has around 300.000 triangles.
So we spread them all over the edges of all the gardens and finally we got 3.183 hedges, which add up to about 840.000.000 triangles.
The point is that the five individual hedges are Vray proxies and the 3.183 hedges are an instance of these 5 hedges.
We have 256GB Ram and it fails due to a memory exception: // Error: V-Ray : Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 885406113)
As we assume, vray proxies where that for.In the end we have 5 hedge models that together add up to 1.200.000 triangles, all the rest are instances of that hedges. In fact it was supposed to just have these 1.200.000 triangles in memory not all the instances as well.
Thank you.
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