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GI Flickering, no matter what method is used.

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  • GI Flickering, no matter what method is used.

    Hi all,

    I'm getting GI flickering on an interior scene that I can't seem to get rid of and urgently need advice, I've tried messaging Chaos Tech support 2 days ago but haven't had a response.

    My (small kitchen) scene is lit via a HDRI, and this is the only light in the scene. I'm using V-Ray 6 Update 2 - v6.20.00 from Feb 11, rendering it via Deadline on a couple of PCs using V-Ray GPU. There is only a slow moving camera in my scene and no moving geometry.

    I've tried using Light Cache with V-Ray's default animation - subdivs set to 3000 and as far as 9000 - it flickers on a few objects in particular places, not all over. This is with the mode set to Single Frame.
    I've tried saving out the light cache via rendering a frame with Autosave switched on, then setting the mode to From File - it flickers, in the same places as before.
    I've tried using Brute Force on it's default depth of 3 - it flickers. I've tried upping this to 8-10, it flickers in the same places.
    I've tried Brute Force locally and on Chaos Cloud, it flickers in the same places.

    I can't really render this on CPU as frames take over an hour on our PCs, compared to 7 minutes on our RTX4090, my deadline to render a 160 frame shot is short... I need it rendering over the weekend.

    What else can I try to remove the flickering?

  • #2
    Can you post some render settings tabs so we can see more details including light settings.

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    • #3
      Originally posted by stezza View Post
      Can you post some render settings tabs so we can see more details including light settings.
      stezza here are my settings
      Attached Files

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      • #4
        One weird thing I have noticed with my scenes is that the Light Cache Preset mode automatically changes itself to Still from Animation everytime I save my scene on my PC then open it up on the render farm PC. I have to reset it to Animation before rendering. A bug, maybe?

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        • #5
          First test I would do is use bucket with cpu
          turn off "From File" to single frame
          LC animation should be fine.
          Try a few frames see how that goes.

          Can you share a pic of your render result?

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          • #6
            Sure, I'll give that a try. Only issue is that CPU is going to take way too long to render out the sequence, we need it done on GPU preferably.
            I'll send you a PM stezza with the result I'm currently getting.

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            • #7
              Originally posted by sebbiej View Post
              One weird thing I have noticed with my scenes is that the Light Cache Preset mode automatically changes itself to Still from Animation everytime I save my scene on my PC then open it up on the render farm PC. I have to reset it to Animation before rendering. A bug, maybe?
              This has been a bug for years, however although the drop down preset shows it's been reset to "Still" the number of subdivs below remains at 3000, which is the Animation preset value, and I believe the other attrs. stay at Animation settings too. It's annoying though.

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              • #8
                Have you found a solution? Perhaps adding some additional lights would help. To light an interior only with an HDRI is really a challenge for any render. That is why in real life photographer and film guys/girls need so many lights.

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                • #9
                  Originally posted by seq View Post
                  Have you found a solution? Perhaps adding some additional lights would help. To light an interior only with an HDRI is really a challenge for any render. That is why in real life photographer and film guys/girls need so many lights.
                  Yeah, I found a solution with some help from Stezza. So, the flickering was happening below a kitchen worktop on my scene on the top of the front of the kitchen cupboard doors. If I made the cupboard doors slightly intersect the worktop the flickering disappeared. I think as there was a small gap, V-Ray GI couldn't figure out what was meant to be happening there. I also swiched to bucket mode and that helped, although I'm not sure if it's that which made the difference, or not!

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                  • #10
                    Perfect. Then happy rendering!

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