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  • MaterialX:ProcedualNode


    I am reaching out regarding an issue I've encountered with the implementation of MaterialX in V-RAY for Maya.

    It appears that some of the materials available on MaterialX's Git repository are not functioning correctly. Upon investigation, it seems that there are problems with passing parameters related to procedural nodes.

    Could you please confirm if there are plans to address this issue in future updates?
    <input name="brick_color" type="color3" value="0.661876, 0.19088, 0" uiname="Brick Color" uifolder="Color" />
    <multiply name="node_multiply_14" type="color3">
    <input name="in1" type="color3" value="1, 1, 1" />
    <input name="in2" type="color3" interfacename="brick_color" />
    </multiply>​
    Click image for larger version

Name:	standard_surface_marble_solid.png
Views:	133
Size:	1.52 MB
ID:	1205549Click image for larger version

Name:	standard_surface_brick_procedural.png
Views:	87
Size:	1.49 MB
ID:	1205550

    MaterialX file reference: https://github.com/AcademySoftwareFo...al.mtlx#L4-L10

    Application Version
    - vray for maya:6.20.00
    - Maya:2023.3

    Thank you.

  • #2
    Hi, thanks for posting. I am getting warnings about missing bitmaps in the VRayLog. We will investigate the issue and get back to the thread.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      The issue is reported as a bug under VMAYA-12759 in our bug tracking system.
      Vladimir Krastev | chaos.com
      Chaos Support Representative | contact us

      Comment

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