Hi,
i noticed, that using the vrayCurvature texture as texture input in a vrayLightMesh will immediatly crash Maya when trying to render. Doen't matter if the texture is plugged in directly or used further down in the shading graph. I guess this must be a bug?
I'm using Maya 2022 with vray v6.20.00
i noticed, that using the vrayCurvature texture as texture input in a vrayLightMesh will immediatly crash Maya when trying to render. Doen't matter if the texture is plugged in directly or used further down in the shading graph. I guess this must be a bug?
I'm using Maya 2022 with vray v6.20.00
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