Why does the Vraymtl not compensate the mirrored object? The Maya shader das work as expected.
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mirrored object getting black in viewport
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mirrored object getting black in viewport
https://linktr.ee/cg_oglu
Ryzen 5950, Geforce 3060, 128GB ramTags: None
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Here is the scene file.Attached Fileshttps://linktr.ee/cg_oglu
Ryzen 5950, Geforce 3060, 128GB ram
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I cant freeze the transforms i need it exact like it is in my file.
would be great to get it fixed.https://linktr.ee/cg_oglu
Ryzen 5950, Geforce 3060, 128GB ram
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Originally posted by oglu View PostI cant freeze the transforms i need it exact like it is in my file.
would be great to get it fixed.
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Originally posted by hermit.crab View Post
Logged (internal bug-tracker id: VMAYA-12999).
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Originally posted by waaazoo View Post
I'm experiencing the same issue with Maya 2020 since some weeks now. It's really annoying. Any news about that ? Any way to resolve the issue?
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