Hello,
I have a FLIP simulation in Houdini that I am exporting to 3ds Max. I am loading it via VrayProxy and using Vertex Color to choose the map channel (in my case, the rest attribute from FLIP). However, it appears to be clamped, with only 2 components instead of 3, as it should be in Houdini. I tried loading the same Alembic file back into Houdini, and all attributes appear as they should. I’ve attached a geometry spreadsheet from Houdini. Is there any way to use it? I need these attributes for additional noise in the bump map (similar to how Houdini’s water shader works).
I have a FLIP simulation in Houdini that I am exporting to 3ds Max. I am loading it via VrayProxy and using Vertex Color to choose the map channel (in my case, the rest attribute from FLIP). However, it appears to be clamped, with only 2 components instead of 3, as it should be in Houdini. I tried loading the same Alembic file back into Houdini, and all attributes appear as they should. I’ve attached a geometry spreadsheet from Houdini. Is there any way to use it? I need these attributes for additional noise in the bump map (similar to how Houdini’s water shader works).
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