Hi, we are trying to create a nice python solution in Maya to import 3Dsmax assets into Maya and Vray and get the same result with a semi automated method or approach.
At first we tried to work with vrscene files imported into maya, so we got the same result as in 3Dsmax, but we didn't really have a way to modify parameters in the sahders and textures, because by code in the vrscene file in Maya nativly is really boring and tedious.
Finally, we are trying to get geometry and materials in two separate ways, and our script imports the vray materials via the vrscene file. So we get native vray materials in Maya and we can modify the values we want.
The problem is that these imported vrscene materials in Maya have many problems.
First, they don't look the same as in 3Dsmax due to the VRayPluginNodeTex node and color applied, but we've fixed that through code.
Also Fog and Fog color doenst react the same way in Maya or 3Dsmax, we dont know if its a unit system problem or whatelse, cause Maya use to work in centimeters and 3Dsmax in meters.
Now our problem is when the original shader in 3Dsmax has displacement. Vrscene materials do not import displacement to Maya, or at least we don't find out how.
We don't know if this is a bug or not, if so, would you be so kind as to fix it in the next update?
Or just tell us how to get the displacement from the vrscene materials?
Thank you.
At first we tried to work with vrscene files imported into maya, so we got the same result as in 3Dsmax, but we didn't really have a way to modify parameters in the sahders and textures, because by code in the vrscene file in Maya nativly is really boring and tedious.
Finally, we are trying to get geometry and materials in two separate ways, and our script imports the vray materials via the vrscene file. So we get native vray materials in Maya and we can modify the values we want.
The problem is that these imported vrscene materials in Maya have many problems.
First, they don't look the same as in 3Dsmax due to the VRayPluginNodeTex node and color applied, but we've fixed that through code.
Also Fog and Fog color doenst react the same way in Maya or 3Dsmax, we dont know if its a unit system problem or whatelse, cause Maya use to work in centimeters and 3Dsmax in meters.
Now our problem is when the original shader in 3Dsmax has displacement. Vrscene materials do not import displacement to Maya, or at least we don't find out how.
We don't know if this is a bug or not, if so, would you be so kind as to fix it in the next update?
Or just tell us how to get the displacement from the vrscene materials?
Thank you.
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