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Object with transparency channel on a Vray Material flickers and look smeared/blurry every few frames

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  • Object with transparency channel on a Vray Material flickers and look smeared/blurry every few frames

    I'm rendering an effect made of a rig in Maya that scales up and translates some texture UV on a "+" shape piece of geometry that is 2 single polygon squares merged with each other that scale forward to simulate a smoke trail from a projectile in a video game. The texture applied is a standard Vray Material with solid white diffuse color and a smoke texture applied as the opacity map. It's rendered from an animated camera that is changing focal length mid-shot, and every few frames it seems to flicker in a strange way where the texture gets smeared. It happens at the same frames every time I render via command line, and even when rendering the sequence from within maya.

    I've tried even using a simple ramp shader as the transparency texture and it still happens. I've also tried applying it to a double-side shader, and swapping the Vray Material node for a Vray Light Shader, but nothing seems to work. I've attached a comparison picture of the same frames with both types of textures on a flickering and non-flickering frame.

    The strange thing is that it doesn't seem to happen in the Vray VFB if I start on a non-flickering frame and then switch to a flickering one while it's in the middle of rendering.

    I'm using the GPU rendering in Maya 2023 and Vray 6 for Maya v6.00.02 from Aug 30 2022.

    Any help would be appreciated.

    Edit: I have also noticed the same flickering on a similar effect render using ramp textures and alpha channels, to look like a laser beam, on another shot, but one where the camera does not have an animated focal length.
    Last edited by chris_dike; 03-11-2024, 10:38 PM.

  • #2
    Mind if you send the scene so we can troubleshoot?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      Mind if you send the scene so we can troubleshoot?
      Here's the archived scene. I also filled out the ticket request form in the links.
      https://drive.google.com/file/d/1iJb...ew?usp=sharing

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      • #4
        Thanks. Will report back after I've finished troubleshooting.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          I managed to reproduce the issue on a simple scene. It seems that transparency-mapped objects, scaled with large values produce artifacts. This happens in a very simple scene as well. I've logged it for dev investigation (internal bug-tracker id: VGPU-6652). It does happen quite randomly so I'm not sure if there's a simple workaround. I suggest you render your whole animation, locate the bad frames, and re-render them in CPU.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            Originally posted by hermit.crab View Post
            I managed to reproduce the issue on a simple scene. It seems that transparency-mapped objects, scaled with large values produce artifacts. This happens in a very simple scene as well. I've logged it for dev investigation (internal bug-tracker id: VGPU-6652). It does happen quite randomly so I'm not sure if there's a simple workaround. I suggest you render your whole animation, locate the bad frames, and re-render them in CPU.
            I just tried rendering these effects elements with CPU render, per your suggestion, and it rendered out perfectly. No flickering or smearing. Thankfully they finished quickly because it was 60 or so frames with no background.

            Thank you very much!

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