Hello, I would like you to fix all the bugs with vrayproxies in Maya, please.
It's annoying,
First of all, if you create a proxy by exporting them and ask to automatically create the proxy, you don't create anything like a vray a proxy, it doesnt work. What's more, creating this proxy and instancing them it doesnt create really instances of the proxy like we already post time ago on this post:
https://forums.chaos.com/forum/v-ray...roxies-problem
Second, if you import one, no materials are applied. Yes, I know proxies are just geometry, but proxy files hold the material names on, and it's very easy to loop through all the materials of the scene and look to match them with the proxy file namespaces, and if so, just connect them. No, we have to write the script ourselves.
And finally and the worste, when you work with many dense geometry proxies, viewport in maya freeze and try to select any node takes so long, even if you have all the porxies on a non-visible and non-selectable layer.
It's impossible to work with heavy scenes and proxies right now in maya and vray on a normal workaround.
Thank you
It's annoying,
First of all, if you create a proxy by exporting them and ask to automatically create the proxy, you don't create anything like a vray a proxy, it doesnt work. What's more, creating this proxy and instancing them it doesnt create really instances of the proxy like we already post time ago on this post:
https://forums.chaos.com/forum/v-ray...roxies-problem
Second, if you import one, no materials are applied. Yes, I know proxies are just geometry, but proxy files hold the material names on, and it's very easy to loop through all the materials of the scene and look to match them with the proxy file namespaces, and if so, just connect them. No, we have to write the script ourselves.
And finally and the worste, when you work with many dense geometry proxies, viewport in maya freeze and try to select any node takes so long, even if you have all the porxies on a non-visible and non-selectable layer.
It's impossible to work with heavy scenes and proxies right now in maya and vray on a normal workaround.
Thank you
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