Hello. We are encountering an issue when using vrscene. It's a simple setup: we have trees with an opacity map connected as a black-and-white texture for the leaves. We export this as a vrscene and then load it into an empty scene. Roughly one out of every 10 renders results in a fatal error. Without the opacity map in the material, the fatal error does not occur, and everything works fine. We have tested this on different computers (V-Ray 6) and the issue reproduces consistently, suggesting it is a systemic vrscene error. Also, the Load Mode for the vrscene is set to "Geometry," as we need to use Mash. Is there any solution or workaround for this issue?
If we connect opacity map into color correct node and then in opacity we dont get Fatal error but we get strange flickering on leaves.
If we connect opacity map into color correct node and then in opacity we dont get Fatal error but we get strange flickering on leaves.