I've had numerous problems over the years with Vray simply ignoring things like animated visibility on objects, but this is a new one. I have two custom enum attributes driven with simple condition nodes to control and animate which flavor of an asset is visible, simply by returning a 0 or a 1 on a group node's visibility. This is animated in a couple of places in my scene.
It works fine in the viewport, and works fine when playblasted. Vray is completely ignoring this when rendering, even when rendering to a single frame. If I scrub to a certain frame I can see Maya correctly switching the visibility in the viewport. When I render, it's as if the switch isn't happening.
In other words, Vray simply isn't even rendering what's in my viewport. WTAF?
It works fine in the viewport, and works fine when playblasted. Vray is completely ignoring this when rendering, even when rendering to a single frame. If I scrub to a certain frame I can see Maya correctly switching the visibility in the viewport. When I render, it's as if the switch isn't happening.
In other words, Vray simply isn't even rendering what's in my viewport. WTAF?
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